Programmes
Creative, technology and sports programmes for kindergarten to senior high. Every programme includes teachers, tools, materials, reports and certificates.
Photo: RoboticsRobotics
Hands-on STEM: children build, wire and program their own robots, step by step from bricks to IoT.
Photo: Graphic DesignGraphic Design
Real design tools (Photoshop, Illustrator, CorelDRAW) and real products: every semester ends with printed work the student takes home.
Photo: Manga DrawingManga Drawing
From first strokes to a complete manga book, then digital drawing and simple animation.
Photo: PhotographyPhotography
Seeing like a photographer: light, composition, ISO, shutter and aperture, ending with a printed scrapbook of the student’s own photos.
Photo: Game MakerGame Maker
Students design and code their own 2D and 3D games — logic, art and storytelling in one project.
Photo: Science ArtScience Art
Everyday physics and chemistry through safe, memorable experiments that build curiosity, focus and teamwork.
Photo: Video EditingVideo Editing
Cutting, effects, transitions, motion graphics and audio — two finished videos per semester, owned by the student.
Photo: Fashion DesignFashion Design
From tracing patterns to measuring, cutting and sewing a real garment.
Photo: CeramicsCeramics
Clay, wheel and kiln: modelling, throwing, firing and painting pieces the student keeps.
Photo: ArcheryArchery
Focus, calm and accuracy with horse bow, bare bow, standard and compound bow — a path towards national competition.
Photo: OrigamiOrigami
Folding trains patience, precision and spatial thinking — and calms a busy mind.
Photo: 3D Animation3D Animation
Characters, cameras and motion in 3D — from simple objects on a tablet to custom characters for games.
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